Timers in Node.js and beyond
The Timers module in Node.js contains functions that execute code after a set
period of time. Timers do not need to be imported via require()
, since
all the methods are available globally to emulate the browser JavaScript API.
To fully understand when timer functions will be executed, it's a good idea to
read up on the Node.js
Event Loop.
Controlling the Time Continuum with Node.js
The Node.js API provides several ways of scheduling code to execute at some point after the present moment. The functions below may seem familiar, since they are available in most browsers, but Node.js actually provides its own implementation of these methods. Timers integrate very closely with the system, and despite the fact that the API mirrors the browser API, there are some differences in implementation.
setTimeout()
"When I say so" Execution ~ setTimeout()
can be used to schedule code execution after a designated
amount of milliseconds. This function is similar to
window.setTimeout()
from the browser JavaScript API, however a string of code cannot be passed
to be executed.
setTimeout()
accepts a function to execute as its first argument and the
millisecond delay defined as a number as the second argument. Additional
arguments may also be included and these will be passed on to the function. Here
is an example of that:
function myFunc(arg) {
console.log(`arg was => ${arg}`);
}
setTimeout(myFunc, 1500, 'funky');
The above function myFunc()
will execute as close to 1500
milliseconds (or 1.5 seconds) as possible due to the call of setTimeout()
.
The timeout interval that is set cannot be relied upon to execute after that exact number of milliseconds. This is because other executing code that blocks or holds onto the event loop will push the execution of the timeout back. The only guarantee is that the timeout will not execute sooner than the declared timeout interval.
setTimeout()
returns a Timeout
object that can be used to reference the
timeout that was set. This returned object can be used to cancel the timeout (
see clearTimeout()
below) as well as change the execution behavior (see
unref()
below).
setImmediate()
"Right after this" Execution ~ setImmediate()
will execute code at the end of the current event loop cycle.
This code will execute after any I/O operations in the current event loop and
before any timers scheduled for the next event loop. This code execution
could be thought of as happening "right after this", meaning any code following
the setImmediate()
function call will execute before the setImmediate()
function argument.
The first argument to setImmediate()
will be the function to execute. Any
subsequent arguments will be passed to the function when it is executed.
Here's an example:
console.log('before immediate');
setImmediate(arg => {
console.log(`executing immediate: ${arg}`);
}, 'so immediate');
console.log('after immediate');
The above function passed to setImmediate()
will execute after all runnable
code has executed, and the console output will be:
before immediate
after immediate
executing immediate: so immediate
setImmediate()
returns an Immediate
object, which can be used to cancel
the scheduled immediate (see clearImmediate()
below).
Don't get setImmediate()
confused with process.nextTick()
. There are
some major ways they differ. The first is that process.nextTick()
will run
before any Immediate
s that are set as well as before any scheduled I/O.
The second is that process.nextTick()
is non-clearable, meaning once
code has been scheduled to execute with process.nextTick()
, the execution
cannot be stopped, just like with a normal function. Refer to this guide
to better understand the operation of process.nextTick()
.
setInterval()
"Infinite Loop" Execution ~ If there is a block of code that should execute multiple times, setInterval()
can be used to execute that code. setInterval()
takes a function
argument that will run an infinite number of times with a given millisecond
delay as the second argument. Just like setTimeout()
, additional arguments
can be added beyond the delay, and these will be passed on to the function call.
Also like setTimeout()
, the delay cannot be guaranteed because of operations
that may hold on to the event loop, and therefore should be treated as an
approximate delay. See the below example:
function intervalFunc() {
console.log('Cant stop me now!');
}
setInterval(intervalFunc, 1500);
In the above example, intervalFunc()
will execute about every 1500
milliseconds, or 1.5 seconds, until it is stopped (see below).
Just like setTimeout()
, setInterval()
also returns a Timeout
object which
can be used to reference and modify the interval that was set.
Clearing the Future
What can be done if a Timeout
or Immediate
object needs to be cancelled?
setTimeout()
, setImmediate()
, and setInterval()
return a timer object
that can be used to reference the set Timeout
or Immediate
object.
By passing said object into the respective clear
function, execution of
that object will be halted completely. The respective functions are
clearTimeout()
, clearImmediate()
, and clearInterval()
. See the example
below for an example of each:
const timeoutObj = setTimeout(() => {
console.log('timeout beyond time');
}, 1500);
const immediateObj = setImmediate(() => {
console.log('immediately executing immediate');
});
const intervalObj = setInterval(() => {
console.log('interviewing the interval');
}, 500);
clearTimeout(timeoutObj);
clearImmediate(immediateObj);
clearInterval(intervalObj);
Leaving Timeouts Behind
Remember that Timeout
objects are returned by setTimeout
and setInterval
.
The Timeout
object provides two functions intended to augment Timeout
behavior with unref()
and ref()
. If there is a Timeout
object scheduled
using a set
function, unref()
can be called on that object. This will change
the behavior slightly, and not call the Timeout
object if it is the last
code to execute. The Timeout
object will not keep the process alive, waiting
to execute.
In similar fashion, a Timeout
object that has had unref()
called on it
can remove that behavior by calling ref()
on that same Timeout
object,
which will then ensure its execution. Be aware, however, that this does
not exactly restore the initial behavior for performance reasons. See
below for examples of both:
const timerObj = setTimeout(() => {
console.log('will i run?');
});
// if left alone, this statement will keep the above
// timeout from running, since the timeout will be the only
// thing keeping the program from exiting
timerObj.unref();
// we can bring it back to life by calling ref() inside
// an immediate
setImmediate(() => {
timerObj.ref();
});
Further Down the Event Loop
There's much more to the Event Loop and Timers than this guide has covered. To learn more about the internals of the Node.js Event Loop and how Timers operate during execution, check out this Node.js guide: The Node.js Event Loop, Timers, and process.nextTick().